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GlassHouse

The first five screenshots are taken directly from GlassHouse in Unity HDRP in realtime. We at Frost Earth Studio cooperated and worked together with Flat28 as lead and members of the art department.

We modeled and textured most of the 3D hard surface assets (Walls/furnitures/props/decals) available in the game so far. We've also setup the scene in Unity HDRP, set dressing, lighting and postprocessing. The scene has a mix of real time,mixed and baked lights.

The project is still on-going and it's been published on Steam to wishlist: https://store.steampowered.com/app/2244700/Glasshouse/

The other screenshots are rendered in Marmoset Toolbag.

Glasshouse has been featured at Gamescom - Opening Night Live and has won and been nominated for multiple awards.

Real time in-game

Real time in-game

Real time in-game

Real time in-game

Real time in-game

Real time in-game

Real time in-game

Real time in-game

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag